Board game designers who turn ideas into published games

50+ projects delivered, 10+ years of experience. Here's how we got started

OUR STORY

Why The Game Mechanics exists

The Game Mechanics started with one mission: help creators turn great game ideas into published products. Founded in Athens, Greece, we've delivered 50+ projects over the past decade, from original designs to IP adaptations, for publishers and independent creators worldwide. Every project begins with the same question: what should the player feel?

50+

Projects Delivered

10+

Years Experience

15+

Published Games

3

Team Members

THE TEAM

The people behind the games

Mike Georgiou

Mike Georgiou

Mike is a published designer & developer from Athens, Greece. He likes exploring both classic and modern games, with the ultimate goal of finding new game mechanisms or playing experiences. He has delivered over 50 projects as a freelance designer/developer on Fiverr.com with a flawless 5-star rating and with numerous heartwarming critics. When he’s not working, you’ll probably find him playing music, indoor climbing or collecting all the achievements in video games.

Argyris (Argy) Poungouras

Argyris (Argy) Poungouras

Argy is a game designer and developer based in Athens, Greece. He worked for several years for Mythic Games on various in-house projects as well as a freelance designer. He draws inspiration from all aspects of gaming, be it board games, video games, miniature games or card games. He loves creating original works as well as adapting existing IPs to the board game medium. Argy is very active in his local designers and playtest communities and always keeps himself updated on the state of the industry.

JamesH

JamesH
(Dimitris Chatzidimitriou)

JamesH is a game developer from Greece, currently living in Finland. An avid gamer with diverse tastes, a passion for improving designs, and a soft-spot for legacy/campaign games. He studied Mathematics and has a MSc in Computer Science and a PhD in Parameterized Algorithms and Complexity. He worked for Drawlab Entertainment between 2014-2018 and was the lead developer for LudiCreations between 2018-2024.